Dani Corralez
Game Designer
& Programmer
Design & Programming
The End of The Line: New Age
Platform - Mobile
Engine - Unity3D
A mobile gacha game that has narrative, combat, and exploration elements where you collect characters and battle your way through an immersive story. I worked as a general designer helping out in character, level, game modes and mechanic design.
Super Space
Shooter Arena
Platform - Steam for PC
Engine - Unity3D
Language - C#
A 2-4 player battle arena where you shoot arrows at your opponents to eliminate or stun them so you can push them out of the arena. Each player has 3 lives and a limited number of arrows on screen at a time. Pick-ups allow you to increase the maximum number of arrows, along with healing and a temporary shield that spawn at random locations with different percentage rates. Charging the arrow increases speed and damage output along with being able to absorbing smaller incoming arrows by decreasing size. As of now the game includes four levels and two game modes; free-for-all and team battle. Should be released end of November.

Jail Break
Engine -Unity3D
Language - C#
This is project was with a group of 6 colleagues (originally started with me and another programmer). This game is a simulation where you are an inmate trying to break out. My main role was to design and implement the inventory system which includes; items, slots, crafting system, and containers. I also work on interacting with items such as, reading books and washing clothes. Our goal is to get this game on steam in the near future.
Space Arcade
Engine -Unity3D
Platform - Web
Language - C#
This was a game for the GMTK 2020 Game Jam that was completed in 42 hours. An artist and I completed these two mini-games that are based on the theme "lose control/out of control". For this I did programming for both games one more than the other since the artist and I thought our ideas were small enough to both be completed and put into one game and they already had a prototype.
Picture Match
Engine -Unity3D
Platform - Web/Mobile
Language - C#
This is a kids game for the web that aims to help with beginner reading and image comprehension. The goal is to match the image with the correct word out of the possible four. There are currently two modes; one with 3-letter works and the other with 4-letter words. I plan to add more words in between other already planned projects and once I have enough words I will be releasing it onto android.

Sword 2
Platform (Demo)
Engine -Unity3D
Language - C#
This was a small puzzle-platformer game that I was working on where you throw daggers to make platforms to get to a door that leads to the next level. Enemies and hazards would hut you if you touched them, you had 3 hits per level before you had to restart. Enemies could be stunned to make temporary platforms when hit with a dagger. Platforms lasted a few seconds so you had to make quick calculated jumps before they disappeared.
Vortex
Engine -Unity3D
Language - C#
Another project I am currently working on with a group for the UK. The game is a auto-runner where you avoid obstacles and with encounter rooms of enemies where the view will switch from third to first person and you will get control of the character to shoot the enemies. I am coding the combat system from camera transitions and controls to attacking and change of UI
Chase
Engine - Unity3D
Language -C#
This was a mini game that I developed based off pac-man with a 1 v 1 element. On player controls the "mouse" (blue dot), while the other player controls the "cats" (red dots). The pursuerhas two control two players with each analog stick which can get confusing if they get mixed up.

Inventory System
Engine - Unity3D
Language - C#
This was a work in progress of my inventory system based on the Fallout series. I wanted to see if I could recreate their system and analyze how it was created.
Burro Bandito
Engine - Construct 2
On this project I was the main programmer. This was the first time that I really worked on Construct 2 and the game came out as planned. You play as donkey that escaped from poachers. They are trying to recapture you and you have to shoot them before they touch you
Project Enceledus
Engine - Unreal 4
Langauge - Blueprints
In this collaborative project I started out countiuing to work on player mechanics from the previous colleague. After that I moved up to being the main programmer in blueprints modifying AI, fixing bugs, helping others with, and creating / testing new ideas for others.